

#Rpg maker vx ace day night cycle how to
Here's how to adjust the daycycle's speed:Ĭreate "rate of passing" varriable if you have not done so as yet. Some users may wish for their daycycle to pause or slow when in town or perhaps accelerate while the player is resting/camping, ect, to show time passing. I will, however, get into more detail about some of the other things you can do to manage this event. All you need to do is switch "day/nightcycle" on and it should run perfectly.

Tint screen: (-68,-68,0,+68) 360 frames, wait.Īdjust the wait or add an additional wait to adjust 1/10 of night legnth.Īnd the event, at this point, is complete. Under the else condition night is ongoing, so adjust the primary tint to the preset "night" setting or a custom night setting. You can adjust night individually if you feel it should not last as long as day dose. This is where you adjust how long day lasts, with each wait representing 1/10 (as per the first condition branch) of the day's length. It is critical to the design of this event that a wait of some kind be included here. Checking "wait for completion" when setting up the tint event will create a time delay. You can alter the frame length, ect, to suit your needs. For example, you could have a "condition branch:variable time = 0" and place a rosy tint in it to signify a sunrise.įor most of the day, though, a single tint will do Inside this condition branch, day is considered ongoing. Under the last "else" add:Ĭondition branch: switch: = onĪgain, check "set handling if conditions do not apply." So far we have not touched the actual lighting. It will occur only if ten repetitions of this event have happened since the last time the daycycle changed (since it's inside the "Time >= 10" conditions branch.) Inside the first part of the condition branch add:Įnd branchthis part will change day to night and vice-versa. When making this condition branch, check the box that reads: "set handling when conditions do not apply." This will add an "else" condition to the condition branch. Now we need to change the day/night switch in a way that toggles day/night switch on or off. (that's "greater than or equal to 10" to avoid confusion). It is added to give you room to insert additional light settings, such as dawn, sunrise, sunset, dusk, ect. This is the number of times this event will repeat before swapping day and night. (be sure to check "set handling when conditions do not apply.") This tracks how many times the event has looped since the last day or night ended.
